Grew in prominence in early 2020s due to allowing major performance improvements with minimal visual loss. It can also be found externally via config files. If anti-aliasing is always active but has no option, set this field to always on.Ī high-fidelity image upscaling technique that renders the game at a lower internal render resolution and then upscales it to the final output resolution.Ĭan be found in the in-game options menus. Note that Anti-aliasing (AA) set to hackable does not include forcing the anti-aliasing via graphics control panel and in such cases false is used. If a game is 2D-based, set this field to n/a. Reserved for games with 3D movement or camera systems. Very common feature under multiple names. It can sometimes be found externally via config files. removes the staircase effect).Ĭan be found in the in-game options menus. If anisotropic filtering is always active but has no option, set this field to always on.Ī rendering technique that smooths out the edges of objects (i.e. Note that Anisotropic filtering (AF) set to hackable does not include forcing the anisotropic filtering via graphics control panel and in such cases false is used. Very common feature found in most most modern games. In some cases, the game has some level of Anisotropic filtering enabled by default (ex. If the game always runs borderless and can't be changed with an option or keyboard shortcut, set this field to always on.Ī filtering method that preserves texture quality over great distances.Ĭan be found in the in-game options menus. In rare cases, the game runs by default in a borderless window. Sometimes found externally via config files. If the game always runs windowed and can't be changed with an option or keyboard shortcut, set this field to always on.Ī variation of windowed mode, the game can be run in a borderless desktop window.Ĭan normally be found in the in-game options menus. Some games can toggle Windowed mode with Alt+ ↵ Enter. In some cases, the game runs by default in a window.Ī majority of the games available have this feature available. Set this field to n/a for 2D games or games with a fixed view.Ĭan normally be found in the in-game options menus. Only applicable to 3D games where the camera can be moved freely. It can also be found externally via config files.Ī somewhat uncommon feature. field of view) can be adjusted.Ĭan normally be found in the in-game options menus. The amount of game view that is on display during a game (i.e. If 4K resolution support works correctly but cannot be configured (the game sets the resolution automatically) set this field to always on. Games with 4K support inherently have widescreen resolution support. 3840x2160)Ĭan be found in the in-game options menu. If ultra-widescreen resolution support works correctly but cannot be configured (the game sets the resolution automatically) set this field to always on. Games with ultra-widescreen support inherently have widescreen resolution support. Support for ultra widescreen resolutions (ex. If multi-monitor resolution support works correctly but cannot be configured (the game sets the resolution automatically) set this field to always on. In some cases the resolution can be too high to be set in-game or will have issues such as the UI not scaling correctly. Games with AMD Eyefinity or Nvidia Surround should support this automatically. They can also be found externally via config files or utilities. 3 or more spanned displays)Ĭan normally be found in the in-game options menus. If widescreen resolution support works correctly but cannot be configured (the game sets the resolution automatically) set this field to always on. Support does not count if the resolution is stretched. In some cases, the resolution cannot be manually set. Most modern games will automatically configure the in-game resolution to the desktop resolution of the active monitor. They can also be found externally via config files. 16:9, 16:10)Ĭan normally be found in the in-game options menus. |4k ultra hd wsgf award = gold/silver/limited/unsupported/incomplete |ultrawidescreen wsgf award = gold/silver/limited/unsupported/incomplete |multimonitor wsgf award = gold/silver/limited/unsupported/incomplete |widescreen wsgf award = gold/silver/limited/unsupported/incomplete This provides a side-by-side comparison on the general feature support ("is it available, officially or not?") versus the quality of the support ("is the game playable with said features?"). A Widescreen Gaming Forum (WSGF) game report can be linked to through the table.
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